I am having the same problem with Flash CS6 in my classroom. Has anyone found a fix for this? Thanks! JR
can you share the fla file that causes this problem. If you are on Adobe Creative Cloud you can share a file from the cloud or use any other dropbox and send us the link.
Sujai, here’s what I found:
1. The student’s project is 58 mbytes in size. This is mostly because she used the flame deco tool to create a frame-by-frame animation of a rocket.
2. At school students have networked folders. The network is 1 gbit, and the server is in the same building.
3. It took 3 minutes and 40 seconds to save her project. At the end of the Save operation, we got the error message that it didn’t save properly (And, if we have auto-save on, this happens every 10 minutes). . However, the file was properly saved, and could be opened.
So, it appears that Flash has problems saving files of this size, at least in our network. This surprises me, because 50 mbytes is not that big.
I was able to get around this problem by having the student change her flame animation to a movie clip, and Tween the flames. It doesn’t have quite as cool a look as the frame-by-frame, but it’s more efficient (and only 6mbytes in size).
You should not be working on Flash files across the network. This has been discussed many times on this forum.
I'm not sure what to say. I've been teaching Flash Animation for 7-8 years. Our school has always stored student folders on our network server. I've had hundreds of students storing their project files across the network. We've never had this problem.
I confess that i have not spent a lot of time reading this forum, I only turned to it because of this recent problem. So, I was unaware that "this problem has been discussed many times on this forum". But are you really telling me that, in 2013, an application like Adobe Flash CS6 cannot figure out how to save files across a high speed network, and it's our fault for thinking otherwise??? Come on, having software work in a network environment is not exactly rocket science (maybe it was in the 1980s). It sounds like you are blaming the victim. If Adobe can't figure out how to work efficiently in a common network environment, why is that our fault? Maybe Adobe needs to fix that!
Media Arts Teacher
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I think pretty much any large binary file type will have issues with this--not just dropped packets but also the possibility two different users could write to the same file at the same time. Possibly you could look at CC and see if it handles this better if you use the cloud storage instead of a network drive.