2 Replies Latest reply on Feb 14, 2013 5:49 PM by dr.noise

    textureTransform is not working


      I'm trying to make a repeating texture. There are lots of examples of how to do it, like


      gModel.shader.textureTransform.scale =  vector (0.5, 0.5, 1)

      gModel.shader.textureRepeat = true


      but they all don't work. The texture stays stretched over the model no matter what. I have googled for two days now and didn't find even a slightest mention of this problem and I'm completely lost. How can this be, what is wrong?


      I'm using Director 11. If you are able to compile a succesful example of repeating texture, could you please email me the source? I need a very simple working example, like a single plane with a single texture.