This content has been marked as final. Show 8 replies
run your simulation, if your shockwave is on sprite 1 then insert this in the message box and hit enter.
sprite(1).antiAliasingEnabled = TRUE
if it's working then insert this command in your main script.
Thank you very much that has helped me too
Thanks for your help
When you say main script do you mean a movie script (on start movie!)
Ah got it it works thanks again
Just wanted to add here some other infos about antialiasing:
Since Director MX 2004 a new method for hardware antialiasing was added. It will work only with directx7.
When it is not possible to set hardwareantialiasing to #fullscene, it will just fail and 'hardwareantialiasing' will be set to #none.
But if you want to use the old D8.5 antialiasing method, you should also take a look "suspendUpdates". Because antialiasing is a performance killer, it can be sometimes a good idea to "pause" the 3D renderer when nothing changes. This will free up a lot of cpu.
If you move something in the scene, it has to be set to 'false' again.
A lot more about antialiasing was written here:
Many thanks hondo3000
Hondo that tip was awesome. I haven't tried it yet but it sounds like what I used to do by forcing my video card to render everything as antialiased. Of course it is hard to explain to clients how to setup their video cards to work that way so I never could use it very well.
Another trick I have used was to create my own sub pixel rendering engine off screen where the 3D would come in 4x the size and then I would down sample it for a very clean software antialias. Of course this was slow but it was used to create an experimental rendering engine.