1 Reply Latest reply on Feb 20, 2013 11:14 PM by BenjaminMarkus

    If I change audio levels in AE CS6 from 0db, it decides to output left channel only.

    kilowattson Level 1

      This is a bug that's been prevalent in every iteration of AE CS6. I'm updated to the most recent version. This is also something I've seen around a lot of forums, but nobody has an answer.


      If I change the audio levels on any audio track from the default 0db, the RAM preview only plays back the left channel which completely breaks the way I can properly work.


      If I render it out, the audio is fine... it's clearly only on RAM previews. But rendering out things to check audio levels is not a solution.


      Any idea why this happens?


      Using Windows 7 Pro


      AE CS6 (on Creative Cloud)


      MSI Motherboard with onboard RealTek sound.