I have a vector shape (which is simply four rounded rectangles) that I have converted to a 3D object,
Next, I set my extrusion depth and caps just the way I want them
now you can see I've angled the flat plane so it's a little oblique, but what I want to do now is map the 'face' of the extruded shape so instead of lying on a flat plane, the plane itself is warped like a sphere.
Imagine taking these 'chicklets' and pressing them onto a bowling ball instead of lying on a flat table.
Is there any way to do that in CS6 or am I going to have to do this in another 3D application?
Yeah, that's pretty much what I'm trying to do. I was thinking of delving into Maya for this, but what application are you showing in this screen capture?