Please type directly into the brower when posting here, arther than copy/paste, which adds the following junk to your post.
span style="color: #000000; font-family: Verdana; font-size: small; background-color: #e4eaf2;"
Well I had posted on another forum as well so I wasn't about to type the whole thing out again. And it looks fine to me when I look at it. None of that code is even visible.
I wasn't about to type the whole thing out again.
Well...I certainly can't force you to.
But neither am I under any obligation to help, so...
Maybe someone else will not be so pretentious enough to look beyond the fact that I was looking to not waste my time by typing out the question again and maybe consider helping me.
Good job turning me off of this forum forever over something completely stupid and nonsensical.
When you import the original AVI file into Pr, select it in the Project panel and go to File>Modify>Interpret Footage and see how many audio channels Pr thinks the file has. Post back with that info and/or provide a screenshot. It may also help to examine the AVI file with MediaInfo and GSpot
PS - profanity is against forum rules, no matter how much you don't like the responses you get. Please keep your language G-rated.
Yes I'm sorry about the profanity but this guy is starting stuff with me for no apparent reason. Who cares if I copy pasted!!
Thank you for your suggestions, I will try this right now!
I'm not sure this is the correct information. It does say L and R channels however this is not my problem. The problem is that one of the audio sources/track is completely not there. The footage was only recorded in Stereo though, not 5.1 surround.
In the past when I have edited captures with multiple audio sources it would have an audio track for the in-game audio and another track for my voice recording. I'm not sure if MSI Afterburner combines them into 1 track or if it leaves them separate tracks, but either way if it combined them into one track then the in-game audio would just be in the same track with microphone audio, which I have also seen in the past. And regardless if it is a separate track or combined track the in-game audio is working when I load it into WMP. So confused >_<
OK so this is weird. I went into MSI Afterburner (the recording software) and was fiddling around with the settings. I turned off the second audio track (my mic) and only set it to record the sound exiting to my speakers (well, a USB headsets to be more precise).
When I load this footage into WPM it plays fine, with sound.
When I load the footage into CS 5.5 it plays sound but then the sound CUTS OUT for some reason, then when I go back to the beginning of the clip and play it again, there is NO SOUND at all! So...there is sound but it's not playing. What the heck!?
I'm not sure what's going on with the audio in Premiere so I am switching back to software I am familiar with. I wasn't able to get the video I already made this post about working in the other software either, but I was able to get it working with some other settings in MSI Afterburner.
These settings appear to work in Premiere as well, but the audio keeps disappearing for some unknown reason. Like it will play for a couple seconds then just cut out/disappear, even if I stop and play the clip from the beginning.
In MSI Afterburner there is a setting called "Downmix multichannel audio to stereo" with a tickbox, and a drop down box with "stereo mix" and "stereo rip" selectible. If I record footage without this ticked the audio will not play in my other software either, but if I tick it then both audio tracks are there and they both play, and they are 2 separate tracks making editing of them easier still.
Sorry Adobe but I don't know why the audio from my clips is present but not playing or playing then cutting out for some reason. Won't be getting my business in the future.
Thank you for your assistance
Did you wait for the audio to conform? If your clip is long clip, it may take a few minutes for Pr to finish conforming the audio to 32-bit float, which is Pr's working audio format. Check the bottom right corner of the UI -- there's a progress bar there during conforming.
Yes it was doing this even on clips that are only ~5-10 seconds in length that I was testing with.
In Pr, does the audio import as a single stereo track, or does it import as dual mono tracks? Either way, use Clip>Modify>Audio Channels (in CS6) to force Pr to use the opposite. You have to make the change before you add the clip to a sequence.
I checked these audio channels and they appear to be right to me. I also loaded the item in the sequence window then dragged it to the New Item button which to my knowledge should set it to match the original and this did not work either.