Upload the file, and I'll submit a bug internally if I can reproduce the issue.
(Thanks for the last one, by the way. That was very helpful.)
Another issue, which is probably just the rendering order pipeline of AE.
AE imports Photoshop Shape Layers as masks. On one level, this makes sense as you *should* be able to scale your layer to any size.
But in practice, it doesn't seem to work right, at least visually. First of all, as I mention before, it breaks the link to the .PSD file. Any updates to the shape layer in Photoshop aren't updated in my comp (like it would be if it was pixels or a smart layer).
Also, AE is applying the masks to the layer pixels *before* they are being scaled. If I scale my layer 500% I end up with a blurry mess. It *should* apply the mask to the pixels *after* scaling, right?
Were you able to reproduce this problem?
Depends on what kind of mask.
Unbelievable... It's been 4 years since this problem was reported.
And it's still not fixed... I face that bug all the time using PS+AE 2015.3
Ps->Ae integration was always full of gotchas: shape strokes, feather, masks order, multiple instances of same layer styles, and probably more features I can't remember right now - do not cross over properly. You could say it's a bug, or you could say it's a limitation of integration when crossing over from one app to another same as illustrator's gradient's to Ae shape or Premiere's transition dissolves to Ae layers.
The workarounds for the two issues I use are:
1. If masks are not in the right order, I change all the masks to "difference"
2. If I need a mask to be vector (remain sharp), I right click on the pixel layer that has thh mask->reveal layer source in project, then right click and - replace footage->solid, and pickwhip the color from the preview pane. now the continuously rasterize switch is enabled for this layer, click it and you can scale without loosing sharpness.