Turn off Ray Tracing. Radeon cards don't support it. If you're using Open GL acceleration, turn that off, too.
Thanks for the card specs, but it would help people a lot more to know your other system specs, too: OS, processors, ram, etc. For diagnostic purposes, y'know....
In order tzo use the GPU, you would have to get rid of your ATI card and only use the Quadro. If I'm not mistaken, that's not even ATI or Nvidias fault, it's a design limitation in OSX itself...
I did paste several other screenshots but they didn't show up, sorry. When I change over to CPU it displays fine. Isn't that the Radeon? Is it possible to use the Quadro solely?
Processor 2 x 2.66 GHz Quad-core Intel Xeon
Memory 40GB 1066 MHz DDR3 ECC
ok, took out the Radeon, same result.
For the Quadro on Mac OSX v10.8.3, you must install the CUDA 5.0.45 driver. Apple's 10.8.3 Mac OS update broke CUDA. Nvidia had to release the 5.0.45 CUDA driver to fix it.
Thanks Todd, I have the driver and still the same result. Do you have any other ideas? Wipe it clean maybe?
I'm having the same issue and it's been driving me bonkers because I'd love to play with this feature; here are my specs:
Fast Draft: Available Texture Memory: 767.00 MB Ray-tracing: GPU
Vendor: NVIDIA Corporation Device: NVIDIA GeForce GT 650M OpenGL Engine Version: 2.1 NVIDIA-8.10.44 304.10.65f03 Total Memory: 1.00 GB Shader Model: -
Driver Version: 5.0 Devices: 1 (GeForce GT 650M) Current Usable Memory: 517.00 MB (at application launch) Maximum Usable Memory: 1023.00 MB
I also installed the latest CUDA driver that was mentioned above by Todd. My machine specs are as follows:
MacBook Pro Mid-2012 Retina
Processor 2.6 GHz Intel Core i7
Memory 16 GB 1600 MHz DDR3
Graphics NVIDIA GeForce GT 650M 1024 MB
Software OS X 10.8.3 (12D78)
Any help would be greatly appreciated!
As a last resort, the only solution for me was a clean install on a new drive. Everything is working fine even with my displays plugged in to the Radeon card.