3 Replies Latest reply: Mar 22, 2013 3:07 PM by Semaphoric RSS

    Drawing looped tiles that are updated realtime?

    birdiecalledme

      For a project I'm working on, I need to be able to seamlessly loop tiles side by side. I've read threads on drawing a tile or something of a certain size, then using the offset filter, but what I'm wondering is - is there anyway to draw within a certain bounding box for the tile, and have that same tile updated and drawn realtime next to the tile you're currently drawing? I'm sorry if this sounds confusing (I'm horrible at explaining), but my project is a 2D platformer game, and say we have a block of grass that's 128x64. I need the left and right borders of this tile to blend so that I can place multiple tiles of this kind next to each other and they'll loop nicely, but it's extremely difficult to draw a tile, and then copy and paste it next to the tile every single time I make any change to the original tile to test and see if it'll blend seamlessly as it loops.

       

      Any help would be greatly appreciated, thanks!