Trick it with a ridiculously high frame rate.
For example, 10 seconds at 299.7 fps will get you 2997 frames which can be 100 seconds of video at 29.97 fps.
Did you try it yourself...?i did it and the videokeeps the 10 seconds...
Yes, of course I've tried it. The clip will remain 10 seconds in the timeline, but as I said, it'll generate enough frames to make 100 seconds of video in my example.
Sorry but i did it 300fps so i had 3000 frames in total and afterwards i wanted to render a video..as you said i set the frame rate in the render video options to 25 or 30 but my video afterwards was still 10 seconds long allthough i had almost 3000 frames. Can you please explain a bit how he would make 100 seconds of it? Thanks a lot allready for your help and patience :-)
I'm sorry. I didn't actually export the experimental video. It played correctly in Photoshop. However, now that I do actually render the video, I see you are correct: despite the Render Video dialog indicating that thousands of frames will be rendered, only 300 are rendered.
Also, I'm finding while further experimenting that a long clip in the timeline sometimes can spontaneously shrink to 300 frames when adding a keyframe, so you can't reliably create a long clip then cut it into a sequence of 300-frame clips to be rendered.
I’ve found that if I create a 3d object in CS5, save it as a PSD, and open it in Adobe Photoshop Extended CS6, I’m able to extend the video timeline and drag the workspace for the 3d object to whatever time I need with no problem at all, and I’m no longer stuck at 10s. The 3D timeline/workspace function works as it should.
I’ve only done this with the cone object, which I created in CS5 without a timeline. I haven't tried this with other 3d objects.
So, a workaround for this (bug?) might be, if you can get access to Adobe Photoshop Extended CS5, to create a layered file with all of the 3d objects in it for use in CS6, or to otherwise create 3D objects in CS5 for use in CS6. I'm going to do this whether I intend to animate the object or not, just to be on the safe side, because I don't want to put a lot of time into texturing 3d objects that I know are buggy.
I’ve been very frustrated because I’ve wasted so much time trying to figure out why things don’t work as they should in CS6 Extended 3D. Since the user manual released with this version of Photoshop is incomplete--much of it addresses only the CS5 interface and functions--I never know if unexpected behaviors are the rusult of design changes, or bugs.
I hope this helps.
That's an interesting discovery and hopefully it's useful to some of the people who paid good money for software that was later discovered to have been compiled before the public beta testing began.
After a year of CS6, none of the mountain of 3D bugs is known to have been fixed. I now expect the fixes, if any ever materialise, will be made available to perpetual licensees as a paid upgrade only. There were some 3D minor feature additions in the Cloud 13.1 upgrades but not one bug was fixed, as far as I know. An unhealthy stench is issuing from Adobe.
Exact same problem here with the difference that I don't have CS5.
Till now no solution working only with CS6.
My 3D object animation ends at 10.00f and can't be increased at timeline.