* Wanting to draw ground level in various scenes for a sliding type game
* So wanting to draw a ground level that goes up and down with mountains, hills, cliffs etc, but need to look better than to be by hand
* Want to fill under this ground level with a pattern
* I'm trying to use a Pen Tool to create a Shape, and have the shape filled with the pattern, however i'm finding it a bit fiddly when you want to come back and adjust it a bit. I'm wondering if it may not just be easier to do on a non-vector based approach. Perhaps a layer where you fill the whole layer with the pattern, and then have a mask where you define the ground line (and anything under this sees the pattern).
Quesiton - What do you find the easiest approach to doing this? Where you can come back and make touch ups etc easily. I can't quite see how it can be easy to adjust the ground level easily in the case you were using a pen tool based vector area.
Vector Masks seem plenty easy, but you can also apply Layer Masks to Pattern Layers (Layer > New Fill Layer > Pattern).