I want to be sure that I'm correct before I tell a client that audio could be an issue on IOS6. From reading other posts, my understanding is that with IOS6, the only way to trigger audio is to use the touch event, i.e., the user has to take an action to get the audio to play. Given that, I assume there's no way to have the user play the first audio, but after that for me to control the audio by using an onComplete event with the first audio to fire off the second audio for the next 'slide.' Is that correct? Thanks.