I am trying to use a cube texture but I got this error:
Error #3606: Sampler 0 format does not match texture format.
with this AGAL fragment:
mov ft0.w, fc0.x
tex ft1.xyzw, v0.xzy, fs0 mul ft0.xyz, fc1.xyz, ft1.xyzmov oc.xyzw, ft0.xyzw
Apparently glsltoagal doesn't write the fs0 <parameters> is that a problem or it has default values?
Should I create Cube textures in a specific manner?
I did made a mistake using an incorrect method, it was
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