If you want the animation stop and wait form some user input, move the payhead to the select second and Ctr + T, select Stop. When the animation arrive there, it´ll stop
Thanks! - i do have a sym.stop(); on the main timeline -but when going back it just passes it up - it works going forward tho?
Here is a sample where I tried to reproduce what you are doing. (Just a guess). As you can see the play Reverse() works as follows:
When you click button 1 and then click playReverse() it will go back to the first stop() on the timeline.
If you click button 2, playReverse will play back from the end of p2 to previous stop();
If you click button 3, playReverse will play from the end of p3 to the previous stop().
See sample below: