Today we are excited to announce the availability of the released version of AIR 188.8.131.52 and encourage you to download, use, and provide us feedback.
This update includes the following new features and changes:
To comply with Apple updated guidelines, only user data can be backed up on iCloud. Any files that can be downloaded or generated should not be backed up and it should be marked as "DoNotBackup". This feature allows developers to control which files should be backed up or excluded using the "DoNotBackup" attribute.
This feature allows developers to control the render mode on different iOS devices. Using this feature developers can turn on CPU rendering for specific iOS devices, and utilize GPU rendering for others.
This feature allows developer to externally host SWFs and load them as needed. External SWFs could contain game assets, different game levels, etc. Benefits of this feature are faster initialization time, smaller apps, and more control over your game or app.
This feature allows applications to communicate with attached game input devices (joysticks, gamepads, wands, etc). There is a wide range of game input devices, which have different capabilities and controls. This API is supported on devices running Android OS version 4.1 and higher. It is implemented such that it might function well with different (and possibly unknown) types of game input devices.
Notable bug fixes include:
For further information please see our release notes.
AIR 3.7 runtime for Windows and Macintosh: 3.7 Runtime Download
AIR SDK 3.7 & Compiler for Windows and Macintosh: 3.7 SDK & Compiler Download
Note: To provide all the all the necessary tools for our developers in one place and avoid having to download multiple components, we are packaging Adobe AIR 3.7 SDK and ActionScript Compiler 2.0 in a single SDK called “Adobe AIR 3.7 SDK & Compiler”.
Previous versions of the AIR runtime and SDK can be found on the Archived AIR SDK and Runtimes page