S O L V E D thanks.
In addition to my document class, I have created classes for objects in my game.
One of these is a class of a rectangle that has to scale down as the timer in my document class runs.
So far I have managed to change the following (on other mc's) with the timer in place: alpha value and the position of the movie clip.
My code for this class so far:
public class TimerMiddle extends MovieClip
public function TimerMiddle()
x = 1242;
y = 300;
I think the next step in this class file would be to make a new public function to manipulate the scale timer bar called TimerMiddle. I want the width to stay the same, but the height to decrease as the TimerEvent runs. I have made sure that the referance point is at the bottom of the rectangle.
How do I change the scale of the rectangle to indicate that the player's life goes down as the time runs out? I'm not sure if I change the height of the vertical bar, the scale or it I use tweening (And how to inplement any of the three.)
What should I import into my document class once the best option is picked?
Thanks for the help
Thanks it works now.
Added this to code
public function scaleLifeBar():void
height = height - 10;
I think my timer ran to fast to see it work before LOL. Coding brings out my inner idiot sometimes.
Try all three and see which works best. If something happens too fast, either slow it down or take smaller steps.