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timeline scripting is easier to write and is less professional because it's difficult to divide a large project among several collaborators, have any (or all) of them use timeline (non-class based) coding and NOT have coding conflicts.
timeline coding also tends to be non-reusable or difficult to reuse in a different project. whereas with class coding it's much easier to write a class that can be used and reused in many projects.
Thanks for the response, kglad. I figured it was less professional as it was the method I was using :). Time to bite the bullet and start doing it right.
i still use timeline scripting for anything that i want to do fast. it's always much easier and quicker for smaller projects and tests. but for large projects using class files starts to pay off time-wise.
the biggest problem with writing a class-based application is it's harder to educate a client about how to use their project. especially if they are novices/intermediate level actionscripters and want to change something themselves.