Moved this thread to the Edge Animate forum where it's more likely to be answered.
Thanks, I put it in both. Muse might have a larger forum to draw from.
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I found the anwser here:
Has the output from Edge Animate been tested to perform well on devices and desktop browsers?
Yes, the animated content created with Edge Animate is designed and tested to work reliably on iOS (iPhone and iPad) and most Android devices. Edge Animate’s stage utilizes WebKit, which means animated content is created on a true browser surface for consistency on WebKit-enabled devices. Also, content produced with Edge Animate has been tested on popular desktop browsers like Firefox, Chrome, Safari and Internet Explorer 9. For older non-HTML5 browsers such as Internet Explorer 6, 7 or 8, Edge Animate has a down-level stage to create fallback versions of your projects.
Please note that performance of animations are based on a number of factors, so it is possible to create content with less than optimal performance.
Well, this isn't necessarily the answer. While we use a WebKit based stage we target cross-browser whenever possible.
Filters are a special case in that they're only enabled in WebKit-based browsers at the moment. We don't have control over what browsers do and don't implement. However you can make your voice heard and tweet, blog etc etc to Mozilla and Microsoft about how you'd love to see filter support from them :)