I loaded several .jpgs onto the Stage and I want to apply a
DisplacementMapFilter to them. I want the filter's mapBitmap (a
BitmapData object) to be another .jpg, also previously loaded. The
Flash help states that:
You can also access the BitmapData for a bitmap image that
you load with the flash.display.Loader class.
My question is, how? Maybe this is something very simple but
so far I haven't found how this is done. Can anyone please explain
me how to do this?