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1. Re: time line
SeanWilson Apr 26, 2013 9:15 PM (in response to tyree_2)I'm not sure I've understood your question, but do you need something like:
on someFunctionName -- other code here go to frame {anInteger} end -
2. Re: time line
tyree_2 Apr 29, 2013 2:25 PM (in response to SeanWilson)that was the first thing I tried with no success. have you been able to get it to work. Im trying to get back to the timeline from collision response code. the collision response code works, but there doesnt seem to be a way to control the timeline from it
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3. Re: time line
SeanWilson Apr 29, 2013 11:42 PM (in response to tyree_2)Perhaps you need to set a timeout (with a period of -1) whose callback function does the jump so that it's asynchronous with the collision callback.
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4. Re: time line
tyree_2 May 1, 2013 2:27 PM (in response to SeanWilson)I ended up tying it to a keypress which it reacts to


