If you are calling the symbol from the timeline all you need is:
Also, you do not need a stop() on the first frame. You just need to check autoplay off in the symbol.
You are the best. Always answer so quickly. Thank you very much.
That works fine.
I also found out something else which might be interesting if you are using TweenMax.
The symbol doesn't respond correctly while the tweenmax is still working with your symbol. ( I had a delay and tween motion and it did not respond until I waited for tweenMax finishes its work first).
Let me rephrase that. Do not put a stop() on the first frame of the symbol because it tells it to stop() there on the timeline. If you check off autoplay in the symbol, it will not play until you tell it to with sym.getSymbol('symbolName').play();
Hope that helps.
Good to know!
The original code is to play a symbol from another symbol. Basically from a symbol, you needd to drill down back to the stage level in order to play another symbol which is sitting on the stage.
Hope this makes sense.