Talking to myself - I can "render and replace" each clip on the timeline - this is closest to what I'm trying to achieve.
But, lets say James speaks 6 times on the timeline - rather than process each of his sections separately, I was hoping to just process his whole original clip.
...I was hoping to just process his whole original clip.
Hmmm... a bit different from the intent you stated in your initial post:
I can extract the audio from each original clip and process it
I need to process the sound outside of PPro (it's noisy, so I'm using izotrop)
Do you have a Suite?
Have you considered doing this in Audition instead?
If I just had one instance of each speaker, that'd be fine.
But now imagine that I've cut that clip up and got 8 pieces of it around on the timeline, interspersed with other people.
I don't want to process all 8 clips separately.
A long time ago we used avis with linked wavs - so I could just process the wav.
Now with an mpg it's different.
I should have thought of it at the start of the project, and linked the processed audio before I started processing it.
But I didn't......
Yes, I have the suite.
So I've tried editing the original clip (edit in soundbooth / extract audio)
This produces an extracted file which I can process in anything - fine.
But I can't replace the audio in the original mpg clip (can I?) - so I can't do anything with this extracted audio that affects the clips on the timeline?
Maybe I'm thinking about this all wrongly - you're welcome to turn my thinking upside down ....
Sorry... I missed CS5.5 in your first post.
Audition is in the CS6 Suite.
I've got Audition too - but does this solve the problem of getting the audio back into the mpg clip?
Brilliant .... That's opened up a whole new world!