I'm making a IOs app mostly using starling with a classic display list screenmanager (extending SpriteVisualElement) on top to show some UI graphics. Everything runs great execpt when exporting a ad-hoc version or compiling with standard instead of fast. Any removeChild related method call inside my screenmanager even called by children causes an immediate crash. Changing my screenmanager to extend Sprite instead and adding it to the stage directly fixed the problem.
Is there something a SpriteVisualElement is supposed to do to avoid this or is it a plain and plainful Flex bug?