Flash Professional CS6 with all updates. Targeting Air 22.214.171.12490 for Android (but it has been like this for the last few versions),
No matter what I try, I cannot get debugging to work (local or remote) on my Android Air project. When I set a breakpoint and run the code it launches into the debugger, but shows errors like:
Breakpoint not set; No executable code at line 508 of nefertiti_slots.as
Breakpoint not set; No executable code at line 3132 of nefertiti_slots.as
I can assure you that there is indeed executable code at those line numbers and all the others I have tried.
When the debug launcher starts up, the screen shows the stop(); command from the first frame of one of the MCs - and there is a list of scenes and symbols, but it acts like the .as file with all the code in it does not exist even though the build is happily running.
I have been working around this using primitive old trace and print to the screen stuff (like it was 1984) but I need real debugging now and I am stymied.
And please, I know a bunch of you will say to switch to Flash Builder -- but that is not a solution to whay the several hundred dollar program I am using is not working.
Moved the projec tto my Mac jsut to see what would happen and initially was able to set a breakpoint that was respected when I ran the app in the Debug launcher on the computer. Switched it to 3.7 and tried to debug on device and it fails. Switching back to 3.4 and it fails. Semes like somethign is broken in the way it behaves with new SDKs.