2 Replies Latest reply on May 24, 2013 6:26 PM by DevChaz5

    Allowing NetStream.send() messages to be received out of order?

    DevChaz5 Level 1

      I'm developing a game where players positions are sent many times per second. I've found that these positions are always being received in order.


      This means that if at time t=1 a position p1 is sent, and at t=2 position p2 is sent, p2 might be received at t=3, but it is ignored until p1 is received, nomatter how late this is. This causes unneccessary lag waiting for old, redundant messages.


      I've tried setting NetStream.dataReliable to false, and it doesn't seem to make a difference.


      I'd still like it to be reliable that data is always received, but it doesn't have to arrive in order. Is this possible?