I have my flex mobile app that manages a lot of bitmapdata objects. Every bitmapdata is disposed after use. It's a multi-layer drawing app, and I have many SpriteVisualElements displayed on the screen. Every SpriteVisualElement contains 4 SpriteVisualElement that I use to paint different images. The problem is that on device (iPad2) the app eats a lot of RAM. It's not a memory leak problem (the memory is properly released when I return to the first view). I don't know what to do... please help me!
ps: on Flex profiler the app seems to consume 6 times less RAM