At least two ways:
- If the hardware MPE option shows up then Premiere Pro sees it
- You can use a GPU performance monitoring app. to actually monitor how much of the GPU capacity is being used in real-time; I like to watch this and Task manager (for CPU usage) when I'm exploring system performance and/or troubleshooting why a particular work flow is going slowly (for example when a third party non-MPE filter is forcing Premiere Pro to only use a single core of the CPU)
If you have some more questions, please tell us:
- what media?
- what workflow for rendering (output from timeline, Adobe Media Encoder, etc.)
- what version of Premiere
- what other hardware
My system is a Dell Quad-core Xeon CPU with 12GB RAM and 3 SSD's with 120-220 GB storage on each.
I am using Premiere CS5. Patches should be up to date, but I can't talk to it right now... it's busy rendering. :^)
I am rendering a 1080p60 timeline with a combination of 720p60 content and 2400 x 3600 photo material. The photos are quite a load to render, especially after adding a few effects, so I just want to make sure it's usings the resources at hand. Of course, the same performance question arises when I launch Media Encoder to create my final output files.
In the project set-up screen for Premiere, it does allow me to select CPU or Mercury hardware-assist engine, so it appears that PP recognizes the GPU is present.
What app would you recommend for GPU performance monitoring? I haven't done that before.
GPU-Z is a good monitoring tool.
Are you rendering for previews (the red bars) or for export and to what format/codec?
Thanks for the GPU-Z recommendation.
I am rendering previews, which I intend to also use during the encoding process later on. I have been using the built-in Main Concept H.264 codec for Blu-ray (1080i format) when encoding the final output, and am always open to ideas for improving image quality and encoding speed.
Installed GPU-Z. GPU Load on Sensors screen shows 0%.
It appears to me that Premiere Pro is not making use of the GPU.
I did install GPU-Z while PP was rendering a timeline, but all the other GPU metrics are reporting activity, so I suspect the data is being reported accurately in the GPU-Z window.
So, assuming that I've set the Project Preferences in PP to use the Mercury engine for rendering, how do I convince PP to make use of the GPU when actually doing it?
The best way to tell is to pile on some accelerated effects to a 1 minute clip. Export with acceleration on, and then again with it off. You'll see a significant time difference if it's working.