Once you convert to symbol, the symbol stage setting is what is displayed in the properties panel in the main Stage. In order to change it back to % scaling:
- Open the symbol in symbol editing mode
- Look in the properties panel and change it from the default symbol size to %/%
Your symbol will now be scalable as well.
Hope that clears up the confusion!
Thanks for your reply!
I tried it out and there's something that is still not clicking for me.
I put the properties inside the symbol to %. But the symbol still doesn't scale.
I tried both the scale and resize options. Don't see any difference and not sure what each mean..
I'm probably doing something wrong and it's right in front of me..
Here's my project explained:
I have a 1920x1200px screen that is responsive down to 640px. Now I can't get the symbols (buttons) to
scale. So instead I have this half solution where I make them rather small for the big resolution so
they aren't giant in the small res. But with some devices having large resolutions I know this won't work.
To me, with the normal pngs and graphics, it's the background part that really scales the object.
The other % is the positions and the "frame" that doesn't affect the graphic itself.
I'm hoping you can explain me what i might be doing wrong and show me the tree that's 2 inches in
front of me!
Remember that once you change your symbol to scalable, the objects within the symbol also have to be scalable in order to change size. Otherwise, they will be a fixed size and location within a scalable object (which is, in turn, on a scalable stage). I've created a simple file to help get you pointed in the right direction:
Hope that helps!
Thank you so much!!!! Yes, that was a huge help!!
The objects inside wasn't setup with scaling and %. As I would problem solve them, I realized how EVERY object had to be setup correctly.
If only one wasn't setup with scaling/% it wouldn't work for the rest of them.
Awesome, glad to hear the sample helped!