Just wanted to show off a game I (& teammates at gogogic) have been working on for a while and is finally out on both ipad and web on shared codepage in one shard persistant world.
It uses adobe Air and flash (although no-stage 3d), (current ipad version built on Air 3.7 with Flex.
Scout was an absolute life saver in squesing more perfomance out of the ipad (and as a side effect web as well)
I would be happy to answer any questions about setup, process and technical challenges.
Ævar Örn Kvaran