-
1. Re: How difficult is it to port an air ap developed for iOS to Android?
Colin Holgate Jun 6, 2013 10:46 AM (in response to mrwizzer2)If your app is already coping with iPhone, iPhone 4, 5, iPad, iPad 3, then going to Android can be as simple as doing a publish. If you have only done your app for one iPhone size, then you'll have a lot to do in order to support all the various resolutions.
-
2. Re: How difficult is it to port an air ap developed for iOS to Android?
mrwizzer2 Jun 6, 2013 10:59 AM (in response to Colin Holgate)Hi Colin,
Thanks for your reply.
Being somewhat new to the process, our first foray has been a one size fits all for iPad and iPhone alike, and it seems to be displaying pretty nicely on the devices we've tested on, so we hadn't given it much attention. Are the different sizes different enough as to cause issues and warrant creating several versions?
Is there a good reference you can recommend as to how to accommodate the different versions and sizes?
Thanks again!
-
3. Re: How difficult is it to port an air ap developed for iOS to Android?
AirDoctrine2 Jun 6, 2013 2:28 PM (in response to mrwizzer2)One of the things that I've seen mentioned that could be a problem is the app download size.
Apparently Google Play has a 50MB maximum allowable app size, which is a problem for us as most of our apps are >100MB (some much larger).
-
4. Re: How difficult is it to port an air ap developed for iOS to Android?
Mark.fromOP Jun 6, 2013 11:10 PM (in response to mrwizzer2)Like Colin mentioned it is based on how your app is laid out, if its dynamic or is designed to be cropped by the different screens it is just a matter of a republish for .apk instead of an .ipa some things are different from platform to platform like ANE related stuff but the base app is almost identical, this is the major advantage of using Adobe.
I would recommend just going and trying it on an Android phone or tablet and I think you will answer all your concerns when you try the app.
Major headache with Android is the insane amount of devices out there in the wild, you will never have your app run smooth on all of them and it is impossible to test on each one with over 1400 out now and 1-5 coming out everyday it seems. With apple you can basically test on 3-4 devices and be covered. If you decided to publish on Android get your stuff on Google Play, Amazon and the NOOK stores to increase exposure.



