I have been working on a Public Display for a project, and am
running into problems in terms of the speed of the animation
involved. It appears that when scaling/rotating/changing alpha of
the movieclips, the process grinds badly.
Basically I have a heap of little notice objects (which are
subclassed off movieclip), all of which animate to their new
position when a button is clicked. The grind happens when they all
animate involving rescaling/rotating/alpha (which I think is
because it cant cache as a bitmap while doing this).
I am just setting the x,y,rotate,width,alpha and height
values of the movieclips on a timer. Is there a way in Flash to
speed this up? Or a more optimized way of doing this?
i'm not sure what's supposed to be revealed by that
screenshot, but how you loop won't have much impact on flash player
perfomance. if you have enough movieclips and are changing enough
of those properties, you're swf will stutter.
those movieclips can have their cacheAsBitmap properties
enabled, but this will adversely impact performance with movieclips
that are scaling, undergoing alpha changes or rotating. it would be
beneficial to movieclips that were undergoing x,y changes.