It would be fantastic if someone cracked that, would it not? No, short of experimental 3D reconstruction software or things like the various Kinext experiments there is no such software that I'm aware of and even if there were, to get a proper polygon flow you'd need more than one view. Y'know, self-intersections and other ambiguous situations that won't work from just one fixed angle...
How about a custom particle in Trapcode Form following a rotoed mask of your live action character???