1 Reply Latest reply on Jun 14, 2013 3:50 AM by Vumray

    "First" property of a graphic symbol (armature) reverting to "1" (CS6)



      I'm having a problem setting the first frame of a loop/play once/single frame in the properties of a graphic symbol which is part of an armature.

      It basically reverts to the default value, 1, after I enter it.

      I read somewhere that I need to tick the "sync" box but that only appears in a tween's properties, my problem is with inverse kinematics.

      I tried with and without updates, when creating a motion tween or an armature but nothing works.


      Anyone knows how to fix this? Thank you.