Not sure, but wasn't there an overall 20 million particle limit....? Haven't used Particular in ages, but perhaps Rick knows something more...
If you want 2 million particles / second use two instances of particular. It takes many less than a million particles per second to make a solid stream in an HD comp. If you don't mind me asking what are you trying to create?
Why use two instances of particular when I should be able to use just one? I want to do a particle animation of a underwater wave that will be transformed into a full logo. And I want to do that as less complicated as possible. I can't seem to find the video tutorial that had in it over 2k of particles but I'm sure it should be possible. And I don't know what's limiting me.
A million particles per second is the upper limit... That's it. Type a number in the UI. If it's bigger than the software was programmed for it will usually default to the maximum value.
I can't imagine needing more than a million particles per second. 2K is just 2000, and particular will do that easily.
Form is probably a better plug-in for transforming particles into a logo because you can actually define a 3D shape for the form factor.
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Why use two instances of particular when I should be able to use just one?
How so? If it's not possible it must mean that the plug-in was not designed to work this way...
And I want to do that as less complicated as possible.
But then again, the opposite could be true?! Working with a gigazillion particles could be so unwieldy, it becomes effectively unworkable. Sorry, but I really don't get people's obsession of trying to do everything in one comp on one layer, when a little structured approach with pre-comping and all that stuff may provide a much simpler, more efficient workflow. E.g. in your case why would you even bother with using an emitter that has all particles, when modulating their motion to form your logo would be tricky even in a 3D program, when just the same could be achieved by multiple layers with a lot less particles?