according to the migration page in the help files,
loadBitmap() has been removed from ActionScript 3 "because of the
new bitmap support in ActionScript 3.0" -- well, what is that
exactly? How do you load a bitmap into a bitmap object from the
Library(as opposed to from an external file)? I can't find any
documentation for this functionality.
I have figured out a crude sort of method - first import a
bitmap, then assign it a linkage, e.g "libasset1"
then in AS:
var bmap:BitmapData = new libasset1(0,0)
ok, it works, but first of all it's a bit kludgy to have to
pass in the width & height parameters when they are ignored
(fortunately at least I don't have to pass in the actual width
& depth of the bitmap asset!). But more of a pain is that,
whereas loadBitmap took a string as an argument, this method only
works with the literal - I can't reference the asset by "libasset"
+ i in a for/next loop, for example
Am I missing something? Surely there's a better way!