Hardware acceleration issues, Gamma differences, Color management, outdated cache frames being used, different preview resolutions affecting blurs and glows - take a pick. Your info is way too incomplete toi even begin unriddling this. Check all the stuff I mentioned and work your way through. that's all anyone can say...
Please don't just say "way too incomplete".
Huge pet peeve.
WHAT exactly would YOU like to know that might help you provide a more succinct answer to this issue. I'm happy to oblige however possible. Clearly you seem more experienced by your member rating. LEAD the way.
Lets begin with some system information and a screenshot of your current workspace, then include info on how you actually create e.g. the glow. In any case, start by viewing your work at 100% zoom and Full resolution and set the comp viewer to "Final Quality" to exclude hardware/ preview related issues.
Awesome. Doing. Thank you again!
Win 7 Pro 64bit
Nvidia GeForce GRX 560
Switching betwen render quality settings doesn't change anything on my end.
Clearing out cache and cleaning database right now to see if that changes anything.
The cloud is one instance of Trapcode Particular with no glow on it. Normal blend mode. Hue Sat effect on layer to colorize it a slight purple tone.
The electrical static stuff is one instance of Trapcode MIR behind the cloud layer in normal blend mode then another instance (dup) in front of it at 64% opacity in an "add" blend mode. Each instance has a glow effect on it.
Hope this helps for now!
Ok. Cleared cache and database. Relaunched. Result is the same as before.
Definitely odd. It's such a drastic look change considering there's only a couple of things going on to create it. I realize this could be one of those "who the heck knows?" kinda situations. Awfully curious what in the world happened between yesterday and today though with no edits taking place.
No software or hardware changes have been made to the workstation either. Just as an FYI.
Have you accidentally changed the project bit depth from 32bpc to 16bpc/8bpc. This can result in drasticalyl different looks due to 32bit float mathc being completely different from "normal" integer math. Also check the exposure setting in your comp viewer, should you be in 32bpc mode, regardless.
You sir.....are a genius.
Bit Depth was the answer. I set the project to 32bit but in switching it back to 8 or 16 bit, the image magically reverts to the rendered version.
Awesome. Thank you so much for your patience and expertise!