The new upsampling method is not available in any other place besides the Image Size dialog - but it should be. Sounds like a nice new feature for a future update.
It can't be applied easily in most transform situations, because it is more like a filter than a resampling method.
May not be an appropriate question, but you are usually being fairly frank, so … do you think some of the other upsampling applications or 3rd party plug-ins still add value at least with certain image content compared to this new feature?
Don't know: I haven't done an extensive study on the artifacts they all produce (just noted that they all have artifacts that I don't like).
Not sure if we can REALLY know. Like DSLRs that want higher and higher usable ISOs. How can you really know is the cleaner high ISO is just more aggressive noise reduction. Clearly PRESERVE DETAIL is scaled up>shapened edges> noise reduction.
It does look better than the old upscale Bicubic larger.
I'm just trying to find a workflow to upscale textures the best way.
This may be a crazy question. When running the IMAGE RESIZE? PRESERVE DETAIL, over a stack of layers. are these new settings being applied to each individual layer? I ask because this may be my easy batch mode.
do you think some of the other upsampling applications or 3rd party plug-ins still add value at least with certain image content compared to this new feature?
Short answer (and I hope this doesn't make the other vendors feel bad)...
The Adobe feature seems to completely eliminate the usefulness of Alien Skin Blow Up.
It seems to supersede Perfect Resize about 80% of the time. There are still some nature images that Perfect Resize can lend a more natural or more detailed look to, precisely because of the artifacts of the algorithms.
I have to agree with what Chris has said, though... Photoshop's produces the least artifacts, while still keeping the detail. What it does for me in astroimaging... Nice.
And yes, upscaling with the new algorithm does affect all pixel layers.
Thanks for sharing your observations, Noel!
"upscaling with the new algorithm does affect all pixel layers."
That feature alone is time saving. I have many textures I use in my work. They all need to be upscalled to the exact proprtions.I had an action that would size to fit a layer. But that does not use the new upscaling. Too bad.
But atleast I can load a bunch of textures as layers. Then Preserve Detail upscale to final dimensions, and I have all my textures ready to go.