I don't do much multicam, but does your render stop on the same frame in the timeline everytime? If so, I would start by looking at that particular frame in my timeline. If possible, change an edit point at the trouble spot (or something) and see what happens. Could be you have a corrupted frame/clip, so maybe cover with a different shot there?
Thank you, that is a really good point, I am not sure if it does stop in the same point each time...But it would be close i think... I will do some tests! Thank you
Although on rendering, I am able to render out okay in the timeline - it's just on the export... strange.... not sure if there is something to that or not.
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Sounds like you might be hitting one of the issues encompassed in this thread: http://forums.adobe.com/message/4085593#4085593
Be forewarned: it a long and winding road. If you don't have time to plow through all 253 posts, jump to my posts 160 (pg 5 for me), 203 & 223 (pg. 6).
Executive summary: the two most common causes, if memory serves, were having GPU acceleration enabled in PPRO (only some cards and only with some sequences, but in those cases switching Mercury Playback to software-only was a reliable workaround) and the presence of still images greater than 1920x1080 (only two such sequences are queued up back to back in AME).
Thanks for your message... I "think" the problem is a combination of
- As streamthis said, something wrong with a file in the timeline and
- 1920x1080 images
The project was hanging at the same spot... so i deleted that clip, and it would progress nicely and then hang on another spot... so i am wondering if it is multiple clips....?
Also when removing still images/graphics larger then 1920x1080 it also seemed to progress better....
Unfortunately I think I will have to try and re-edit the sequence in a new project.... I will though export the un-edited sequence to make sure it will actually export! I'll post a progress update!