-
1. Re: AIR 3.8, iOS Packaging Failed: "Compilation failed while executing : ld64"
shawnb81 Jul 4, 2013 9:24 PM (in response to shawnb81)Looks like its related to this ANE.
https://github.com/alebianco/ANE-Google-Analytics
Just including that, and trying to publish a Fast Build for IOS, w/ AIR 3.8, should reproduce the error.
-
2. Re: AIR 3.8, iOS Packaging Failed: "Compilation failed while executing : ld64"
neh@adobe Jul 4, 2013 10:33 PM (in response to shawnb81)Hi Shawn,
Since AIR 3.8, we support only PIE enabled binaries, as per Apple recommendation.
For this, the minimum supported iOS version is 4.2. The ANE you are using specifies a minimum iOS version of 4.0 in its platform-iphone.xml, present at: https://github.com/alebianco/ANE-Google-Analytics/blob/master/build/platform-iphone.xml
You will need to change the line:
<option>-ios_version_min 4.0</option>
to:
<option>-ios_version_min 4.2</option>
and rebuild the ANE to make it work.
Regards,
Neha
-
3. Re: AIR 3.8, iOS Packaging Failed: "Compilation failed while executing : ld64"
shawnb81 Jul 4, 2013 11:05 PM (in response to neh@adobe)Boom, wow, thanks!
-
4. Re: AIR 3.8, iOS Packaging Failed: "Compilation failed while executing : ld64"
kboilydev Sep 13, 2013 7:36 AM (in response to neh@adobe)Uhmm I know this is hackish but actually you can simply open the .ane file in WinRar, directly edit the file and save it. Juste make sure to click Yes when WinRar asks you if you want to update the file inside the archive.
This is really useful for ANEs you don't have the sources and can't rebuild.
-
5. Re: AIR 3.8, iOS Packaging Failed: "Compilation failed while executing : ld64"
Jakub Wagner Jun 13, 2014 2:49 AM (in response to kboilydev)Thanks! It works! As kboilydev mentioned, you can edit the "META-INF\ANE\iPhone-ARM\platform.xml" file in .ane manualy.



