Yes, pin scripts is depricated in Flash CC. However if it is important to you then please raise it through wish forms https://www.adobe.com/cfusion/mmform/index.cfm?name=wishform which will help us track/prioritize this feature for our future release.
Ya I did
AAAAARGHHHH! OK, so this is enough for me to go back to CS6 for a while. I do my code within flash which is the most convenient for me. This change makes that almost impossible. Finding and clicking the same keyframe EVERY time I need to change the code? Annoying!
framescript navigator provides you a quick way to see all the framescript for the document. you can you it to quickly navigate to a perticular framescript.
Thanks for the tip! Framescript navigator sound good. But where do I find it? I can't find anything called that, not even on Google.
Ah, that one. True, that kind of works. Not perfect, but good enough. Thanks!
There should be a keyboard shortcut or a option for this in the window tab, took me 30minutes to find it.
Keep pulling/dragging the left side of the actionscript window.
It's nothing compared to pinning the script, clicking trough the scripts your main window will jump with it.
What the fudge! How could they remove this... I filled out the request...BFD... it will not bring back pins and I need it now not sometime...maybe.
I remember they were once promising to make the push pins sticky and remembered when re-opening files. I think that was version 5... how is that coming Adobe? No? well maybe just drop it.. that will help.
Well now I'm off to get Flash 6 to work... that awesome new CC control panel says it's installed and up to date even...but no.. it is not. Just another steaming pile of Adobe goodness to enjoy trying to clean-up.
Guys, Flash itself is dying now a days and adobe couldnt do any thing about it but move out of mobile division!!
What else can you expect??
We are fools still believing in them and raising requests!!
Its sad but true
After working more than 10 yrs in Flash programming and designing I have to admit it
There's a lot of different ways to use Flash, for the web it's slowly dying, for narrowcasting or kiosk applications it's very much alive.
Some of us use flash because our clients request it cause theyre a giant media company for kids still catering to IE7 users in Missouri. If flash is that dead they should give it away for free, or at least quit screwing it up more and more with each useless incremental upgrade you have to pay for!
I am with you on this one!!
These people (Adobe) are not even leaving the intact things and things that we as users love!!
They just enjoy screwing up every thing along with them selves!!!
Common people, Adobe have been hard at work again, continuing to synergize the step change of workflow technique and tooling.
I suppose now I'll have to ask my talented graphic artists to think like programmers to externalize everything before they hand over files.
Codefinger: or you could learn to write your own code so it sits comfortably on top of a designer's work.
... if only the world worked the way we wanted it to, all the time, eh?
So… I have just submitted a request, but I still have spleen to vent.
I'm trialing Flash CC for 30 days, because the Very Large Organization I work with has disallowed all SWF content in the next version of their standard desktop operating system install (Windows 8.1). As such, we're interested in Flash CC's new ability to convert SWFs to HTML5 Canvas.
Said organization basically hasn't approved any IDE's to run on their network. And more to the point, the way our Flash files were built over the last 10 years, they have a ton of scripts. buried in multiple objects. What this boils down to is without the ability to pin, we're going to spend a LOT of time clicking around trying to find the script we're supposed to be editing as we click on objects to discover their names and then try and apply those names to one of the 1500 scripts we're converting. In the prior 12 versions of Flash, you could at least lock down your target script.
Basically, this decision to excise a useful future is a huge pile of WTF that is incomprehensible from an end user standpiont. If users were having trouble understanding how it worked, it should at least have been gracefully depreciated to an option in the Actionscript or GUI area to enable or disable pinning.
Since this is a trial, I'll know to stay the hell away from Flash CC as long as possible, but it would be really neat if the engineers would revisit this, and soon!
Just to verify… CC 2014 is out and they've yet to re-implement pinning, yes?
I just found this out today too. Seriously? Something I use every single day and has been in for many years is just pulled out?
So take out the bandwidth profiler out, publish preview and code pin all in one release because? I have been using Flash since V4. Less and less with everyday. How is it that Adobe just gets rid of functionality that is frequently used on a product that is barely holding on?
Does it save Adobe money to remove these very vital functions? I am puzzled by the things they've chosen to remove. Publishing to EXE was removed and after complaints, had to be put back in. This seems like an absurd thing to remove in the first place. Did it cost money to simply leave it in? Now, pinning is removed! It doesn't seem likely that one file may have hundreds of places to look for code? I am astounded at this choice! Please rectify this! Why should I upgrade a product that seems to have fewer and fewer uses?
I subscribed Adobe CC the other day.
And I was astonished to know that Adobe REMOVED SCRIPT PIN.
Who in the Adobe headquaters decided it?
Pin is the most important thing for debugging.
STAFF says that they installed "Framescript Navigator",
but it is nothing but a KID's TOY from the point of programmer's view.
I think Adobe has made a fatal mistake.
Yes We need Pin Script !
2 and a half years of paying for flash CC later, it's still not back in. I know you can reopen a specific script every time, but just selecting anything hides it again, it ruins any kind of workflow that involves scripting.
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Pinning scripts would be especially useful with Canvas FLAs. While we wait, look at the left column of the Actions panel. That shows all of the scripts currently somewhere on the timeline. If you put scripts into named layers you should see the name of the layer. It's almost like you have pinned all scripts and also given them a name. For scripts that are just inside library symbols you would need to place a copy on the stage, perhaps into a guide layer, to then see its scripts in the Actions panel.
Yeah I know this, but if you have large files with several Runtime Shared Libraries everyone of them is an entry in that list(even if it doesn't have script code), so it's cluttered and therefore useless.
But most of the time I want to click a movieclip on stage, see the name and continue scripting.
NOT script, check name by selecting, look for the right script which I already had just a few seconds ago, click it again, and than continue scripting.
This takes about 5 times longer and it's a total waste of time.
We also centralise our code to avoid unfindable code, having to reselect that 1 script every time you do anything else is stupid at best.
I'd use CS6 if I could but the store page doesn't want to sell the older versions anymore.
The CS5.5 that we have is unstable as hell when fla files grow over 3 mb, corrupts files, throws away settings etc, no real option to keep using that one.
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The reverse of what you're describing is possible. I mean, rather than find a movieclip, go into it, to then work on its script, you can just click on the script in the Actions panel. Doing that will take you into the movieclip, no matter how deeply it's buried.
Another useful trick is that you can do a Duplicate Window. That will give you a second view of the FLA, and it;s possible to quickly switch between completely different areas of the FLA.
I have been looking foward to adobe's releasing Adobe Animate.
And finally I've installed it, but....
The Pinning function was not there.
Why Adobe won't recognize the importance of pinning func?
How do programmers code WITHOUT pinning func?
I'm strongly afraid that Adobe have no plan to install pinning func?
very very disappointed
I'm afraid they don't use complicated test files in-house, so they don't realise how f*cked up the current work flow is.
I was also hoping that they'd bring it back, but we've been asking for years now, so I wouldn't hold my breath.
Some more proof about the neglect of more complicated stuff, if you use pre-compiled movieclips(swc files) export for runtime sharing etc, you always have to compile it twice or remove the swc file every time,
cause the compiler reads this swc file and than decides the exported classes already exist, so build fails.
If you do it again it succeeds cause the previous build failed.
Yet another way to waste your time.
omg, it's back, script pinning is back.
Thanks a lot
downside is that ctrl+space autocomplete stopped working , adobe giveth and adobe taketh ^^
I'm very very pleased to get Pinning back.
Here I dare to say that it's taken too long time.
Pinning is one of the most important functions for debugging.
But Adobe's left it unequipped about two years.
I think Adobe has to take a hard look at oneself for this point.
I've used Flash CS5.5 until now.
Now I'll switch from CS5.5 to AnimateCC.
Thank you Abobe!!
In my line of work we are required to use certain versions of Flash by the contract. There have been several times I have suffered because adobe took away tools. And getting stuck with a certain version for a three year contract is horrible. You never take away functionality unless you replace it with something better. And then, that fear of "oh crap, what has been removed from the new version...?"
The requirements for a particular version may be outdated. It used to be that if you had a client who owned say CS3, you would have to give them CS3 files, which meant not being able to use CS6. But, since CS5.5 files became future proof, you can give an Animate 15.2 FLA to someone using CS5.5, and it will open. Of course, any new features won't work, but so long as you stay within the limits of what CS5.5 can do, the file should be as good as if you had also used CS5.5.
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PinScript is back in the latest Animate CC 2015.2(v188.8.131.52) released on Jun 20th 2016.
For more details on PinScript, refer How to use ActionScript with Animate CC
Let me report a strange behavior around PinScript.
I've experienced several times but I can't replicate the procedure at this moment.
I'd like to know if there is someone who experienced the similar behavior.
The behavior is .....
The Scripts written in a pinned window is OVERWRITTEN by another pinned window.
This behavior appeares when I open several pinned windows in the action panel,
and repeat searching words with the search-window that opens by
MENU >> EDIT >> [Ctrl]+[F].
If this behavior is true, I think it's critical. So I report here.
Fortunately I've not suffered a serious dammage.
I've found the process that Adobe Animate overwrites a frame script to another one.
Here is the movie that shows the bug.
To download sample FLA, click this ...
To download the high resolution movie, click this ...
Note: these download files are checked with McAfee.
Thanks much for the detailed report. We are able to recreate this issue and are working on it. Will update you once it is resolved.
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Just want to inform you that the latest update to Animate CC 2015.2 released today has a fix for this. This update also brings you the following features and enhancements
- Google Fonts support for HTML5 Canvas documents
- New Brush Sizes with improved drawing experience
- New Publish Profile file format that can carry the embedded custom HTML templates along
- and more, you can refer to the complete list New Feature Summary (June and August 2016)
Please update your copy to the latest using Adobe Creative Cloud desktop application. If you do not see the update in Creative Cloud desktop application, please select ‘Check for App Updates’ option from the gear icon in the CC desktop app.