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1. Re: Creating an animate to represent odor
Dave LaRonde Jul 9, 2013 3:09 PM (in response to Netcommercial)I'd start by getting a little inspiration from some old Warner Brothers cartoons. Remember Pepe Le Pew, the romantic French skunk?
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2. Re: Creating an animate to represent odor
Mylenium Jul 9, 2013 10:50 PM (in response to Netcommercial)Fractal Noise bent into shape with Bezier Warp.... Works wonders...
Mylenium
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3. Re: Creating an animate to represent odor
Netcommercial Jul 10, 2013 2:36 PM (in response to Mylenium)Thanks Mylenium, I was looking for an effect suggestion not to go watch cartoons. Geez. I downloaded the manual on that effect! It will take a few days to get my head around that and Bezier Warp. Very powerfull tools, I am sure. Manual on the first one. http://aescripts.com/data/CROSSPHERE/FractalNoise3D%20Manual.pdf
Maybe you got a small cheat you can share with me? A bit of a headstart? Thanks for the direction
NC
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4. Re: Creating an animate to represent odor
Mylenium Jul 10, 2013 11:32 PM (in response to Netcommercial)Not sure what you are looking for. simply animate the X offsett in Fractal Noise, make its scale non-uniform to stretch it out along the X axis and then apply Bezier Warp (or any other distortion effect for that matter) and shape it to your liking. Use belnding modes or apply a Shift Channels effect set to Lightness to create transparency, use Tint/ Tritone/ Colorama to control coloring. Use multiple layers with different random seeds for dense smoe. also animate ther noise's evolution for a slight billowing effect....
Mylenium
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5. Re: Creating an animate to represent odor
Netcommercial Jul 11, 2013 9:45 AM (in response to Mylenium)Thanks for the headstart on that. I was looking for a slow rising effect as you would see a hot cup of coffee on a cold day. Or as I stated an odor. OR like Dave is doing watching cartoons. (Pepe' le Pue" to be exact)
While I have your attention.... To place that effect, do I just place it on a Solid? I ask becuase I used a white Solid to start playing with it and the Solid covers my layers below. When selecting the Round Ying-Yang Icon for adjustent, layer becomes transparent yet I do not see the effect any more?
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6. Re: Creating an animate to represent odor
Mylenium Jul 11, 2013 10:05 AM (in response to Netcommercial)Use a solid and belnding modes like Add, Multiply or whatever. Don't make it an adjustment layer. If you need genuine transparency, create it using the Shift Channels effect as I advised by stacking it after the noise.
Mylenium
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7. Re: Creating an animate to represent odor
Netcommercial Jul 24, 2013 4:28 PM (in response to Mylenium)Mylenium,
I was playing around with that project and attempted to use your instructions. Is there a way to make that Fractal noise a different Color?
Right now I put it on a white solid and used a Stencil Lumina Blend The effect is great for smoke. Except how do I conrol the width?
When I scale Width it scales the effect itself. I do not want to shrink my Solid to accomidate as that will leave me with sharp edges where the effect stops? Think- (scent coming off something in the video that needs to be whispy, but not across the whole screen). Prefer a scent over an odor, although I did write odor, I am trying to animate a flower scent. Fresh, and clean.



