Okay. Probably a stupid question, but I have a quicktime
movie that I play until a button is pressed using the library. When
it is pressed, it is supposed to continue along the timeline and
play the next movie and so on. There are no extra frames between
the end of the first movie and the begining of the second however,
the screen "flicks" before begining the next frame and the movie.
This "flick" is probably the QT player instantiating in the
new frame. There are several ways that you can solve this. One is
to place the QT sprite off the visible area of the stage for at
least one frame and then move it on to the position where you want
it play. You can also start the movie behind another sprite with
the QT member's directToStage property set to false, then change
the directToStage property to true to have the sprite show through
the other sprite.
Actually, all I had to do was to place a background or a
screenshot of the 1st frame underneath it and run it for the entire
length. Works great! The other worked too, so I guess it's a matter
of preference :) Thanks!