That's a great start while I wait to hear back from the folks at Adobe.
Unfortunately, we're not planning to release the unminified runtime. Hope the beautifier works for you, and I'm hoping we'll have a workaround soonish. I'll post the info to the other thread when I get it:
Awesome, just saw your note in the other thread. Crossing my fingers!
Is it possible to release now without the weak obfuscation to single letter variables? It would help a lot because there is a bug in the responsive code that generates the CSS. I am going to have to pay for someone to deobfuscate it otherwise.
I need transform:scale(x) to always equal one, and the center-wrapper to always be the stage size. It's not compatible with any sprite based animation in Firefox otherwise, and in iOS Safari there is fractional pixel error that adds a phantom line you can't even screenshot.
Edit: Create Scale-to-Fit Projects with Adobe Edge Animate | sarahjustine.com has part of the function I was looking to rewrite in plain text.
YOu can use jsbeautifier.org
I used that to help me find a work around, but not necessarily the best solution. :-( It still is obfuscated. The code on sarahjustine varies slightly from the production version, and that was basically the only reason I was able to sort of understand what was going on.
I still am not quite sure how to solve all responsive issues, I'm a beginner, but I solved one fractional pixel issue (it had in some circumstances a phantom 1px line you couldn't screen shot) on iOS by adding a left: 0.2px (.15 was too little, and .25 was too much which still confuses me). The other fixes I thought of for Firefox all didn't work. Firefox rounds differently than all other browsers, and it causes mayhem with sprite sheets. I think there is no solution for this behavior except media queries to specific ratios that don't jump around.
Glad you are still on forums! I have been through all the edge hero tutorials, edge commons, and am now playing with GASP stuff. It's very sad to me that support for Edge Animate has ended, because for what I am doing, I need sound sprites, and to manage keyframes of sound. I am an artist not a programmer, and this would be overwhelming to do just with written code and no visual reference. Flash is better for everything I am doing, but unfortunately we have gone back in time, and the most valuable consumers all used iOS to mindlessly consume their content. :-)
What version of EA are you using? What is your issue exactly?
(I am not going anywhere! )
I sent you a PM just now with link. I don't have time today to make an example for public viewing, but there was plenty of info on stackoverflow as to what is probably going on.
It's a bunch of sprites that jump around sub-100% badly on Firefox, because Firefox rounds weird. I am testing another issue where the same version of iOS renders differently on iPad Air 2 and iPad 3, both which have the same pixels. It should be exactly the same behavior, but for some reason it is not responding right on the newer iPad.
Edit for future: http://stackoverflow.com/questions/15846033/css-em-rounding-error