1 Reply Latest reply on Jun 12, 2006 11:37 AM by Newsgroup_User

    auto-rotating QTVR

    vrthree Level 1
      What is the syntax for an auto-rotating QTVR?
        • 1. Re: auto-rotating QTVR
          Level 7
          > What is the syntax for an auto-rotating QTVR?

          Put this behavior on the QTVR sprite:

          on exitFrame me
          sprite(me.spriteNum).pan = sprite(me.spriteNum).pan + 5
          end

          This will automatically rotate it 5 degrees to the (right?) every frame. If
          you want it to go the other direction, make it negative. Obviously, adjust
          the speed to taste.