1 Reply Latest reply on Oct 4, 2007 12:43 PM by clbeech

    using the transition manager on a movie clip prevents me from physically moving it after that

    ponch
      Hi,

      I'm using the transitions manager to animate certain objects in my movie. let's say I'm using it on a ball - using the following code:

      import mx.transitions.Tween;
      import mx.transitions.easing.*;

      function zoomIn(_mc) {
      new Tween(_mc, "_xScale", Bounce.easeOut, 0, 100, .3, true);
      new Tween(_mc, "_yScale", Bounce.easeOut, 0, 100, .3, true);
      }
      function zoomOut(_mc) {
      new Tween(_mc, "_xScale", None.easeIn, this._xscale, 0, .05, true);
      new Tween(_mc, "_yScale", None.easeIn, this._xscale, 0, .05, true);
      }

      and then calling it later with this:

      zoomIn(ball_mc);

      That works fine. But at a later stage of the movie I then try to move the location of the ball - not with code but by adding a key frame and physically moving it's location. When I play the movie back it does not show that it moves.

      I'd really just like to know why this is!

      Thanks,

      Ray