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Without specific data about the scene, you are stuck with recreating it manually. It's quite fast and furious - I can't see any reason why it would be particularly hard to emulate.
Make sure all your objects are the same scale, ie if they are at the same point in Z space, they are the correct size relative to each other.
Overlay your reference video if you like, then push the more distant objects back in Z space until they are the right size, If you can't match the look, change the camera lens and start again until you get it right.
Thanks a lot for answering, Andrew!
Well, finding the relative size and distance between each element is the problem. For example, in the first angle I can easily organize all the stuff on the screen. But then, when I move the camera for the second angle like the original video, everything gets messed.and doesn't match at all. And obviously, if I try to set up everything based on the second angle, when I move back to the first angle, the scene is consequently messed up again.
There's a lot of unkown variables on the scene (like the camera lens, zoom, position, the charcaters distance, size relative to scenario, and many others). But, if there's no easier solution than guessing this values, I really have no choice, haha.
I think it will take me a long time to figure out this properties (in fact, I'm not sure even if I will be able to do it), so if anyone has any other clue, I would highly appreciate.