I'm now using NetStream with dataReliable=false to send unreliable data in my fps game.
But some user's flash player set RTMFPP2PDisable to 1.
So the only choice is to use NetConnection to sendData.
But I have not found any option to set NetConnection unreliable.
If the data sent by NetConnection is ordered and reliable, what is the difference between using udp based rtmfp and using tcp based protocol?
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