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1. Re: TestFlight 2.0.0 iOS
abmishra Aug 18, 2013 11:28 PM (in response to Ollie Edge)This is possible with existing BetaTesting.ane provided by Gaming SDK too. All we need to do is call the TestFlight constructor with 2nd param as false instaed of true.
Please see the example below.
var extension:TestFlight = new TestFlight("*******",false);
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2. Re: TestFlight 2.0.0 iOS
Ollie Edge Aug 19, 2013 6:25 AM (in response to abmishra)Hey Abmishra,
Hmmm that's strange because when I attempted to upload a verison via Application Loader it said that the app is using "non-public SDK" (even when I used testflight(token, false)). I removed the testflight SDK from my project, commented out all the testflight stuff in my AS, re-compiled and uploaded via Application Loader again, this time there was not a problem.
I assumed it was because of the mere presence of the device identifier code in the native TestFlight 1.2.4 SDK that the BeatTesting.ane uses.
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3. Re: TestFlight 2.0.0 iOS
maiatoo Sep 12, 2013 6:18 PM (in response to Ollie Edge)What would the import be? com.audiobrush.testflight doesn't seem to be right.
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4. Re: TestFlight 2.0.0 iOS
Ollie Edge Sep 13, 2013 3:32 AM (in response to maiatoo)The import for this one is:
import com.edgington.testflight.*
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