9 Replies Latest reply: Aug 29, 2013 3:25 AM by Tinilily RSS

    jumping keyframes when rendering

    Tinilily Community Member

      Hello,

      so I've been creating some scenes with Keyframes, taking a video and cutting out a character with them. Everything is perfect.

       

      1. When I turn the computer off and on again the next day they jumped away.

      2. When I render the Scene the video looks as if the keyframes are delayed. When I look at it again everything is fine.

       

      I'm not sure what's going on

      I hope someone can help me with it. please?

        • 1. Re: jumping keyframes when rendering
          Rick Gerard MVP

          There's not enough information about your project to make a better guess than disk cache problems or uncompressed video rendered and played back through your media player.

           

          I have no idea what you mean by 'they jumped away.' Keyframe data does not change when you re-open the project. We need to know specifics and see a screenshot.

          • 2. Re: jumping keyframes when rendering
            Mylenium ACP/MVPs

            We need system information, render settings, comp settings, screenshots. We literally know nothing about your stuff.

             

            Mylenium

            • 3. Re: jumping keyframes when rendering
              Tinilily Community Member

              Ah...I'm sorry,

               

              So I'm using

              Windows 7

              AE CS5

               

              This would be an example for the "jumping keyframes".

              Yesterday, when I turned my Computer off, it was alright (I had to do it again, since jumped away yesterday)

              But today again they are completly wrong.It's as if the Keyframes switch places with each other or something. I tried puling them to an earlier/later frame, but it's not like they are delayed then.

              Keyframes.JPG

               

              And yesterday, when I tried to render it I only changed the settings to QuickTime and RGB+Alpha. Didn't do anything else.

              I didn't really touch the settings for the program either.

              The only thing, I did change was that the keyframes stay constantly in the project (so if I delete one at one point they still stay in the rest of the comp)

              Sorry, but since I've got a german version I'm not sure how helpful screenshots would be...And of what exactly I should make them

              • 4. Re: jumping keyframes when rendering
                Rick Gerard MVP

                Screenshot of your AE project with keyframes revealed. Press the u key twice (do not know the german equivalent but it may be the same) to reveal all changed properties for each layer and send us something like this.

                 

                example.jpg

                 

                Then close AE, re-open your project and send us a screenshot of the same comp with changed keyframe values. If you can park the CTI on a keyframe that changes values so we can see what is going on.

                 

                It would also help to know what you are animating. From the screenshot I think it might be the mask paths but I don't know.

                • 5. Re: jumping keyframes when rendering
                  Tinilily Community Member

                  After taking the Screenshots and paying close attention. It actually seems like the Keyframes and the masks (sorry, I forgot to mention them) are staying at the same frame. The footage on the other hand is changing or moving around.  

                   

                   

                  Before

                  before.JPG

                   

                  after

                  after.JPG

                  • 6. Re: jumping keyframes when rendering
                    Rick Gerard MVP

                    Your mask keyframes are not changing. Your footage is. What is the source of the footage? What codec?

                     

                    Try rendering the original footage to a production codec or an image sequence and then replacing it in your project.

                     

                    Look at this animated gif carefully and observe the masked area. It never changes. It would even look better if you had selected the layer in the second screenshot so we could have seen the mask path. (click on the gif if it is not animating.)

                     

                    after.gif

                    • 7. Re: jumping keyframes when rendering
                      Tinilily Community Member

                      I did realise that it's the footage :/ Too late I guess.

                       

                      The source is  a mp4 video with H264.

                      Could it be because the video is 23min long?

                      • 8. Re: jumping keyframes when rendering
                        Szalam MVP

                        The length in and of itself shouldn't be a problem. It's possible that the codec is being screwy within AE for some reason. CS5 usually handles h.264 video alright (much better than CS4), but who knows?

                        Is your CS5 updated to the latest version? If I recall correctly, there were some bug fix updates released for it that helped when you were working with codecs that weren't production codecs. You should be on version 10.0.2. If not, go forth and update!

                        • 9. Re: jumping keyframes when rendering
                          Tinilily Community Member

                          Updated it.

                          Also rendered it in a shorter scene and then imported it again (works fine now, no jumping around ).

                          Will try if the updates changed anything and a bug  can be blamed for my problem. Would be great if it is

                           

                          Thank you for your help