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1. Re: Sounds don't play in Dir 12 projector
SeanWilson Aug 27, 2013 3:06 PM (in response to serialGardener)It sounds (no pun intended) like you have a missing xtra. Scan through the list at Modify > Movie > Xtras ... looking for likely candidates to add. If you find any, try adding them, save and re-publish
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2. Re: Sounds don't play in Dir 12 projector
serialGardener Aug 27, 2013 3:26 PM (in response to SeanWilson)Thank you, Sean! Just added the Sound Import Export xtra and all is well:)
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3. Re: Sounds don't play in Dir 12 projector
SeanWilson Aug 27, 2013 6:23 PM (in response to serialGardener)A quick follow up: when you say
Each sound is placed in sound channel 2 with a 'wait until end of sound' in the timeline channel.
are you referring to a behavior/script you have added to the script channel, or a setting in the Tempo channel. Those settings in the Tempo channel should always be ignored and a script used in their place.
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4. Re: Sounds don't play in Dir 12 projector
serialGardener Aug 27, 2013 8:06 PM (in response to SeanWilson)Yes - I am referring to a setting in to the Tempo channel. I started with Director 4, and I guess I haven't been paying enough attention along the road to Director 12, but why are these 'wait' tempo settings offered as an option if they should be ignored? Your xtra fix did work, but I'm just curious - thanks!
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5. Re: Sounds don't play in Dir 12 projector
SeanWilson Aug 27, 2013 11:55 PM (in response to serialGardener)why are these 'wait' tempo settings offered as an option if they should be ignored?
I think it's a legacy from years ago (Director 4) when scripting capabilities weren't powerful enough to bypass some of the options the tempo channel offers. For example, here is a behavior that will wait for a sound in a channel, but isn't limited to channnel 1 or 2:
-- Frame: wait for sound in channel -- can only be attached to script channel property myMonitorChannel on isOKToAttach(me, sType, sNum) return (sType = #script) end on getPropertyDescriptionList pdl = [:] props = [:] props[#comment] = "Sound channel to wait for:" props[#format] = #integer props[#default] = 1 props[#range] = [#min: 1, #max: 8] pdl[#myMonitorChannel] = props return pdl end on exitFrame me if sound(myMonitorChannel).isBusy() then _movie.go(_movie.frame) end
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6. Re: Sounds don't play in Dir 12 projector
serialGardener Aug 28, 2013 2:27 PM (in response to SeanWilson)Thanks again, Sean. Looks like I have some homework to look forward to!

